2026

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Gravity is a collection shaped by an invisible force.
Inspired by the way gravity makes matter fall, bend, gather and settle into place, the collection translates this phenomenon into a sculptural language. Its volumes stretch, compress and pull toward one another, creating forms that feel both structured and fluid.
Gravity was conceived as more than a group of individual objects. It is a family of furniture, lighting, storage and accessories developed around the same visual language. Each piece can work independently, but the collection also invites elements to be combined, rotated, repeated and rearranged. This modular and playful approach allows Gravity to adapt to different spaces, uses and compositions, from a single object to a larger spatial system.
The same idea is explored through different typologies. Modular cubes can organize, store and display. Lighting pieces use transparency, glow and shadow to shape atmosphere. Tables and accessories introduce smaller functional elements while keeping the same sculptural character and sense of rhythm.
The collection is produced using large-format additive manufacturing, a process that allows complex geometries to be created while using material efficiently. Rather than hiding how the objects are made, Gravity makes the production process part of their identity. Visible printing layers, textures and slight variations remain present in the finished pieces, giving each one its own material character.
Recycled plastic is central to this approach. Existing material is transformed into durable, long-lasting pieces, while the layer-by-layer manufacturing process helps reduce unnecessary material waste. The choice of material is therefore not separate from the design: it influences the appearance, texture and way the collection is produced.
Transparency and repetition further define Gravity’s identity. Light interacts with its surfaces, while recurring geometries create continuity across the different pieces.
Gravity is designed as an open system rather than a fixed composition. It can grow, change and be rearranged over time, allowing the collection to evolve with the spaces and people around it while maintaining a clear and recognizable identity.
Credits
Entrant
Isabel Prentis | Elon University
Category
User Experience (UX) - Product UX
Country / Region
United States
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RemieDog
Category
Pet Supplies - Leashes
Country / Region
United States
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Guangdong Yesheen Technology Co.,Ltd.
Category
Robotics - Service Robots
Country / Region
China
Entrant
Shanghai GICO Brand Incubation & Creative Design Co., Ltd.
Category
Beverage - Tea & Coffee: Ready to Drink
Country / Region
China