2025
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Designed for Cognizant, Unsweetened is a mobile app for Type 2 Diabetes patients to connect, communicate, and support each other, as well as a database to record, share, and learn about life habits.
Chronic diseases such as Type 2 Diabetes not only affect people physically but also mentally. Diabetes patients are faced with huge lifestyle changes and are under stress, which are more likely to lead to emotional and mental issues. Conversely, it will affect their treatment attitudes and behaviors, making it a vicious cycle.
Unsweetened is designed to alleviate this problem by providing a community-focused platform with an extensive diabetes information hub which assists patients through creating discussions, encouraging peer support, providing health guidance, and tracking health data.
Significant innovations of Unsweetened include enabling meaningful connections, personalized peer matching, structured mentorship, and comprehensive data tracking for self-improvement, effectively enhancing social and health-related support systems.
By interacting with other patients through these key features, Unsweetened encourages users to achieve personal growth. This platform develops a virtuous cycle ecosystem involving mentors, optimistic patients, and pessimistic patients. Mentors guide, while optimistic patients uplift the pessimistic newly diagnosed patients, fostering a positive mindset. The goal is for all patients to gain enough experience to become mentors themselves, thus continuing the cycle with new patients.
Unsweetened addresses a critical gap in chronic disease management by tackling the mental and social challenges faced by Type 2 Diabetes patients—an issue well-documented in studies but difficult to resolve through traditional healthcare methods. By fostering a supportive ecosystem where patients uplift each other and gradually transition into mentorship roles, the platform cultivates a positive life cycle that not only improves mental well-being but also encourages healthier behaviors, ultimately benefiting patients both emotionally and physically.
Credits
Entrant Company
XINYE LIN LLC
Category
Hobby & Leisure - Toys
Country / Region
United States
Entrant Company
Ye Tian
Category
Interface & User Experience - User Experience (UX)
Country / Region
United States
Entrant Company
Zebin Qiao, Yan Yang, Liu Wang , Rui Wan, Chenxue , TUST, NCIAE, HBAU, SSPU
Category
Conceptual - Digital, Electronic Devices & Accessories
Country / Region
China
Entrant Company
Ming Chi University of Technology
Category
Conceptual - Automotive & Transport
Country / Region
Taiwan