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NY Product Design AwardsEnter Award

Interface & User Experience

Historiq

Entrant: Historia Studio

2025 Silver winner badge
2025

Silver

CategoryInterface & User Experience
Class / SubcategoryUser Experience (UX)
Product UX
Country / RegionUnited States

The project

Project description.

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Ever felt lost in a history textbook full of dates, names, and intricate events? Historiq helps you cut through the confusion. It is a gamified learning app that makes learning history visual and interactive. Instead of rote learning, learners explore history through structured courses and immersive formats, transforming it into an engaging and meaningful experience.

Learn: Curated Courses and Collectible Figures

Historiq offers an expansive library of multimedia courses combining videos, readings, and audio materials. This variety of learning formats maintains learner engagement and keeps learning fresh. As users progress, they unlock beautifully illustrated history figures tied to course materials. These figures not only reward learning progress but also serve as a gateway to an AI-powered chat experience that deepens learning afterwards.

Echo: Multimodal Chat and Extended Learning

Imagine you’ve just learned about a historical figure, but there are still questions that remain unquenched in your mind. Wouldn’t it be magical to have a conversation with that figure directly and get your curiosities satisfied? The Echo module is designed to do exactly that. It brings users “back in time” to chat with AI-powered historical figures. Communication is supported through various modalities—text, voice messages, and image attachments. Each figure offers deep expertise and shares insights through a blend of text and visuals, helping users clarify complex concepts or explore extended questions. In this way, learning history becomes a continuous loop of curiosity, mastery, and creative engagement.

Quiz: Interactive and Visual Puzzles

The Quiz module helps users test and reinforce their knowledge through visually driven, interactive puzzles. Unlike traditional text-heavy, single-choice questions common in many educational apps, this module offers more visual and engaging formats. Users may unveil a mysterious history figure by selecting the correct card based on a brief prompt. In other puzzles, they would locate major historical sites on an atlas or reorder historical events in chronological sequence—making learning feel like a game and more captivating.

Historiq’s vision is to make learning history a more enjoyable experience that inspires people from all walks of life to appreciate the depth and richness of the past.

Project credits.

Xi Pang

Product Designer

Jingyi Wang

Product Designer

Mingjie Chen

Product Designer

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