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NY Product Design AwardsEnter Award

Interface & User Experience

StoryBloom

Entrant: StoryBloom

2026 Silver winner badge
2026

Silver

CategoryInterface & User Experience
Class / SubcategoryUser Experience (UX)
Product UX
Country / RegionUnited States

The project

Project description.

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StoryBloom, a bedtime ritual, shaped by today.

StoryBloom is a bedtime storytelling app for children ages 3 to 8, and the grown-ups who tuck them in. Instead of asking a tired child "how was your day?", it invites them to answer without words. Four soft picks, a color, a weather, a shape, and a little friend, gather the feeling of their day. Then the child chooses a dreamland: Moon Garden, Sleepy Forest, Cloud Sea, Star Village, or Dream Hill. The app composes a short, tender bedtime story written for tonight, and hands the child off into a breathing goodnight step and Sleep Mode.

It is a two-act ritual. Inward first, what did today feel like? Then outward, where shall we dream tonight? The nine little friends (Paper Boat, Paper Crane, Lantern, Blanket, Nest, Owl, Little Bear, Bunny, Feather) are deliberately ordinary and time-agnostic, so a child can reach for whatever feels near, and any friend fits any world. A Create-a-Friend sheet lets them invent their own.

Every dreamland has its own time of day, its own light, its own weather. Moon Garden is deep-night lavender. Sleepy Forest is warm dusk and fireflies. Cloud Sea is bright and soft. Star Village is butter gold. Dream Hill is sunset sliding into twilight. Picking a world is not picking a theme. It is picking how tonight should feel.

Stories kept at the end of the night float back as coral stars scattered across the Welcome screen, a personal constellation that grows with every bedtime. Tapping a star reopens the exact story, the exact picks, the exact feeling of that night. Nothing is lost to the scroll.

StoryBloom's AI is deliberately invisible. No chat window, no prompt field, no model picker. Just four gentle taps, a breath, and a story. The design language is periwinkle blue, rounded, and slow. Every animation is tuned to wind a child down, not to hold attention. A bedtime app should not be a bedtime distraction. Sleep Mode is the last screen we ever want a child to see.

Project credits.

Chang Mou

Ziyu Ye

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