Gaming, AR & VR
Virtual Archaeology: Immersive Museum Experience
Entrant: Sitara Systems
2026
Silver
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CategoryGaming, AR & VR
Class / SubcategorySocial Design
Design for Public Awareness
Design for Public Awareness
Country / Region
United States
Client’s nameYale Peabody Museum
Virtual Archaeology is a permanent interactive experience developed by Sitara Systems for the Yale Peabody Museum, translating decades of archaeological research at the site of Tell Edfu in Upper Egypt into an immersive museum experience.
In traditional museum exhibitions, archaeological artifacts are often displayed separately from the environments and processes through which they were discovered. While objects can be physically presented, the spatial context, excavation process, and cultural setting behind them are difficult to convey through photographs or text alone, limiting both visitor engagement and scholarly expression.
Virtual Archaeology addresses this challenge through a headset-free immersive experience that allows visitors to explore a reconstructed ancient villa from a first-person perspective. Built using high-resolution 3D scans of the Tell Edfu site and artifacts, the experience presents archaeological spaces and objects within their original architectural context, enabling visitors to understand how artifacts were positioned, used, and interpreted by researchers.
Designed specifically for museum environments, the installation supports shared viewing and discussion, preserving the social nature of gallery visits while remaining accessible, easy to use, and suitable for permanent exhibition settings. By rethinking immersive technology through the lens of public learning and accessibility, Virtual Archaeology offers a practical model for bringing archaeological research into the museum gallery.
In traditional museum exhibitions, archaeological artifacts are often displayed separately from the environments and processes through which they were discovered. While objects can be physically presented, the spatial context, excavation process, and cultural setting behind them are difficult to convey through photographs or text alone, limiting both visitor engagement and scholarly expression.
Virtual Archaeology addresses this challenge through a headset-free immersive experience that allows visitors to explore a reconstructed ancient villa from a first-person perspective. Built using high-resolution 3D scans of the Tell Edfu site and artifacts, the experience presents archaeological spaces and objects within their original architectural context, enabling visitors to understand how artifacts were positioned, used, and interpreted by researchers.
Designed specifically for museum environments, the installation supports shared viewing and discussion, preserving the social nature of gallery visits while remaining accessible, easy to use, and suitable for permanent exhibition settings. By rethinking immersive technology through the lens of public learning and accessibility, Virtual Archaeology offers a practical model for bringing archaeological research into the museum gallery.
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Project credits.
Jia Meng
Lead Designer
Sophie Lindheimer
Designer
Iris Xie
Designer
Jake Mu
Developer
Nathan Lachenmyer
Project Manager
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